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  1. #1
    Elysion Navigator
    Sep 2013
    You need a GPS
    8,806

    Beating Wally's Best Nasod - Guide to Wally's Underground Laboratory

    Welcome to this guide on the Wally's Underground Laboratory Secret Dungeon. This will go into detail about the first Secret Dungeon (SD) stage.

    Table of Contents

    Part 1- Intro

    Part 2- Wally's Underground Laboratory (Elder 2-X) Info

    Part 3- Extra Tips and Outro


    Part 1- Intro

    So, this is it. You've cleared the main game and are looking for either some good stuff to use (or sell), or just want to take on stages you may find a challenge from. Well, here's an excellent place to look! It also starts as a beginner SD stage compared to the other ones.

    Secret Dungeons aren't specifically a secret, but they are hidden at the start unlike the other stages of an area. To unlock them, you first have to clear every other stage on very hard in that same area. It's not that hard, especially if you join or form parties to do so. Considering this is the Elder SD, you'll want to clear every Elder stage (preferably on very hard). This is an easy task even for a low lv character w/o gear.

    Once you've done that, you must be at least level 60 to enter. I'd recommend to be at least lv70 due to Transcendence Quests. You also need 2 Luto's Passes to enter, AND item level 90 if you want to use the Auto Party Matching queue (also preferred as it will always give a damage boost, with bigger boosts when having smaller parties).

    Also know that there are some fundamental things to this stage. (Also the case with other SDs)

    - The first is that there's Elite enemies. These guys are MUCH stronger than their counterparts and can count as mini-bosses in a way. They all should drop a small Essence of Life (restores 30% HP) when killed. Some even come with attacks that the regular versions don't have. You can easily spot one of these Elite enemies cause they have a dark purple aura around them.

    - Next thing to know is about Mystical Magic Boxes. These things sometimes appear in a run, but function like a Mimic mixed with an "Eater". What this means is that they will attack you like a Mimic, but also try to run around before fleeing permanently like an Eater. As you damage them, helpful items you'd find in a normal dungeon chest/box can drop from them. Kill one, and there's a chance of a drop from them containing Lv78 Elite-grade armor (it's still rather weak compared to some stuff you can get).

    -You should also know about the Secret Buster title. By clearing each Secret Dungeon 5 times in under 25 minutes, you will earn this title (it should unlock at lv35, but you can't enter then). It grants 2% more Max HP, 125 more to both attack stats, AND a 15% chance to evade the attacks of the Secret Dungeon Bosses. It's also the first step in getting each specific title for the Secret Dungeons (the other being to clear the respective dungeon 209 times total). All of the titles earned from Secret Dungeons give a nice advantage in their respective boss fights. Keep that in mind.

    -This should go without saying, but given the enemies here (and in other SD stages), you'll likely have fought almost all of them before. A lot of them have new attacks, but treat them like their previous encounters from various stages.

    - Last thing to know is that there's a very slight chance of someone named Luto appearing. I'm not fully sure on the appearance rates (it's about 5% chance if alone). When he appears, you have to vote on if you take on the harder version of the stage named "Luto mode". Unlike the regular mode (where enemies are 5 levels stronger than you), enemies are 7 levels higher than you. Enemies in this mode will also have a higher chance to drop materials for Secret Dungeon sets and "Barrier Fragments" for the special Dual Magic Stones and equipment you can craft. If you want to make the SD specific items quicker, you'll want to run Luto mode. This mode also gives more Exp for those trying to increase their level, so you may not want to skip him.

    -The Boss from this dungeon can drop a Sacrifice Adventurer's Equipment piece. These are how you obtain the special sets that are made after each dungeon. You will have to be diligent in completing SD dungeons (not just this one) in order to receive one of these items, or you have to buy one from another player. Considering this, you'll want to grind if you're looking to make some good equipment or just looking for a profit.

    -Each SD dungeon is only open to play during a certain day of the week. They will have the day available listed in their section. There are also El rewards from completing quests. You need Barrier's Fragments AND El Rewards to upgrade the Sacrifice Adventurer's Equipment pieces into the special sets, and THEN upgrade the sets into Grendized and then Enhanced versions. Grendized gives better effects than the regular versions, and Enhanced gives the same effects as Grendized WITH a 6th effect when you have all the pieces.

    Also goes without saying, but bring any skills that increase your stats. Unless you have really high attack power, you're gonna love the increased edge they can give you (and your party in most cases).

    But that alone isn't enough to prepare you. So next will be a quick rundown on this stage and what you should expect.


    Part 2- Wally's Underground Laboratory (Elder 2-X)

    Spoiler:


    "Deepest part of Wally's Underground Laboratory. Wally's last Nasod creation awakes."

    Okay, this place is a very good test to see if you're paying attention to the various enemies and ultimately, the boss. Quick preparation to this stage is to just bring Physical AND Magical Damage skills against the boss. If you don't have both, you still could have a skill allowing the "Critical" Trait, which bypasses defenses. You MUST use either method against the boss or bring Wind orbs and HOPE you bypass it's phases, which will be covered later.

    Now, here's each enemy to expect:


    Fire Crossbow Soldier- These guys act as archers, firing arrows at you. These arrows cause Burn status if you get hit. When they attack, it will either be a steady stream of 3 shots (has super armor until they fire), or they will rapidly fire 3 shots at you 3 times in a row (similar to Z key siege with a Rena).


    Poison Crossbow Soldier- Same as their fire counterpart, but they cause Poison instead of Burn


    Brutal Fire Cross- Same as Fire Crossbow Soldier, except they're Elite grade. They enter super armor for a while after taking 25 hits, so be prepared for that if you don't kill them fast.


    Brutal Poison Arrow- Same as Poison Crossbow Soldier, except they're Elite grade. They enter super armor for a while after taking 25 hits, so be prepared for that if you don't kill them fast.


    Bunker- These things serve as extra protection for the 4 archer enemies (which were all previously mentioned). You need to break these first to damage anyone inside it.


    Royal Guardian- These Sword wielding guys aren't too bad to deal with. They either do a slow, heavy slash (it's under super armor until they're done winding up), or they do a quick jumping slash. They enter super armor for a while after taking 10 hits, so be prepared for that if you don't kill them fast.


    Brutal Kauno- Same as the Royal Guardians only they're Elite grade. They also take 25 hits before entering Super Armor for a while, instead of 10.


    Royal Big Brother- These Club wielding guys are rather easy to deal with. They either do a slow, overhead swing, or they do a slow spinning 2 hit combo (it's under super armor until they're done winding up). They enter super armor for a while after taking 10 hits, so be prepared for that if you don't kill them fast.


    Brutal Zes- Same as the Royal Big Brothers only they're Elite grade. They also take 25 hits before entering Super Armor for a while, instead of 10.


    Infected Rat- These enemies resemble the Giant Phorus you fought in earlier Elder dungeons. And just like them, they'll either slash at you with a 3 hit combo, or they'll charge forwards at you under Super Armor. The slash combo will also cause Poison if it connects. These guys are likely the least troublesome of the bunch.


    Brutal Wall- Fist fighting is the name of this guy's game. An Elite grade that doesn't mimic others in this dungeon, he'll do a leaping uppercut with a ground punch right after, a 2 hit punch combo, or move forward a bit and knock you back with an uppercut. Also, he'll enter Super Armor for a while after taking 25 hits.


    Brutal Illy- This guy fights with a dagger. An Elite grade that doesn't mimic others in this dungeon, he'll do a short slash combo (2 hits I think), or jump up and knock you down with a downward air slash. Also, he'll enter Super Armor for a while after taking 25 hits.


    Mini Wally No. 8 -Punch- - This is a smaller, weaker, and more limited version of Wally No. 8. This orange version will either slam the ground after trying to boost off it a bit, or extend it's arms and spin at you.


    Mini Wally No. 8 -Missile- - This is a smaller, weaker, and more limited version of Wally No. 8. This yellow version will either extend it's arms and fire homing missiles from both arms, or raise it's arms in the air and fire lots of missiles that will rain down on both sides of it.


    Mini Wally No. 8 -Laser- - This is a smaller, weaker, and more limited version of Wally No. 8. This red version will wind up and fire a laser at you.


    190mm Howitzer- This huge cannon will be the tankiest "normal enemy" you face. It either tilts upward and lobs a shot from it, or aims downward and fires a shot directly at the ground. Both shots will cause a two-way trail of red fire similar to Ignition Crow - Napalm from Veteran Commander and Supreme Punishment from Dreadlord. Difference is, the trail doesn't linger with it also going into the air at times. You will be under Burn status if hit.


    Steam Trap- This is an obstacle that will periodically blow out steam that can slightly damage you and will knock you down. It's only a hinderance and can't be destroyed.


    Now begins the Enemy count of each room. I'll have every enemy type listed as well as how many of each.

    Room 1- Fire Crossbow Soldier (x5), Royal Guardian (x1), Poison Crossbow Soldier (x3). All Crossbow enemies are inside Bunkers (8 total).

    Room 2- Royal Guardian (x4), Royal Big Brother (x2), Fire Crossbow Soldier (x3), Poison Crossbow Soldier (x3), Brutal Poison Anos (x1). 2 of each Crossbow enemy are inside Bunkers (4 total).

    Room 3- Royal Guardian (x3), Royal Big Brother (x3), Poison Crossbow Soldier (x2), Fire Crossbow Soldier (x3), Brutal Fire Cross (x2). Both Brutal Fire Cross enemies are inside Bunkers (2 total).

    Room 4- Royal Guardian (x3), Royal Big Brother (x5), Brutal Fire Cross (x2). Both Brutal Fire Cross enemies are inside Bunkers (2 total).

    Room 5- Poison Crossbow Soldier (x2), Fire Crossbow Soldier (x3), Infected Rat (x4), Brutal Wall (x1), Brutal Illy (x1)

    Room 6- Royal Big Brother (x5), Royal Guardian (x5), Brutal Illy (x1), Brutal Wall (x1), 1 Steam Trap is in this room.

    Room 7- Brutal Illy (x1), Brutal Fire Cross (x1), Brutal Zas (x1), Brutal Wall (x1), Brutal Kauno (x1), 1 Steam Trap is in this room.

    Room 8- Mini Wally No. 8 -Punch- (x3), Mini Wally No. 8 -Missle- (x3), 190mm Howitzer (x1)

    Room 9- Mini Wally No. 8 -Punch- (x3), Mini Wally No. 8 -Laser- (x3), 190mm Howitzer (x2), Wally No. 7


    Wally No. 7- This is the Miniboss of the stage. He does all the same stuff as Wally No. 8, but he's much smaller in size. The attacks he has resemble the same as the Mini Wally enemies, only more powerful. Also, he may just lift off the ground and not do anything. Watch for falling debris if he does slam the ground off that move tho. After 25 hits, he'll enter Super Armor for a while.

    -HP Bars aren't existent for this miniboss.-


    Room 10- Nasod Inspector

    -If you have the Nasod Eater title, this fight becomes much easier (although you should have the hang of it by then)-


    Nasod Inspector- This is the Boss of the stage. He's QUITE a hassle when he starts entering phases. But first, let's go into his attacks. He has 45 HP Bars.

    -The first attack he can do depends on if you're too far from him or not. If so, he will sometimes move towards you and fall over, which will damage AND Flatten you if you're too close to this. But, this can also work to your advantage as it will let him get near the platforms, so you can simply avoid more moves he may do as you attack from there.

    -Another attack he'll fire one of two types of energy balls from the sky. The blueish white ones will quickly hit the ground all over the place, but won't damage you until they explode a few seconds after landing. Jump at the right time to avoid this. The other, yellow energy balls will slowly rain from the sky near him, exploding on contact. Just get away from him to avoid it easily.

    -The next attack will come in one of two ways. He will slam the ground with his arm either way, which will damage you and throw you into the air if you're too close. Afterward, he may or may not follow up with an overhead cannon slam which will knock you back if you're too close or airborne from the first hit. However, depending on which platforms you stand on, you may avoid some or even all of this attack.

    -Speaking of cannon slams, if he does an overhead cannon slam at the start, expect a blast to follow afterward that works similarly to Dimension Link - Guardian. This can also be avoided if high enough on a platform.

    -The next attack, he just aims his cannon forward and fires a very short ranged blast that will deal heavy damage. just stay away from him when he does this. It can also be avoided on a platform if you're high enough.

    -And the final attack, he'll fire a laser just like the Cockatigle enemies from Velder. It'll travel across the ground from his chest. It will multihit you if caught too. Just stay away or high enough to avoid it.

    Now, the phases are a different story. Normally, he'll only do each phase once. But in Luto mode, he alternates each phase between his defense modes. Either way, he begins taking a defense mode when he's lost enough HP (about 20% of his max HP). It's always a Blue Light at first and he'll be EXTREMELY resistant to Magic Damage under it. Then he'll switch to Yellow Light and will be EXTREMELY resistant to Physical Damage. At this point, you'll need to use the OPPOSITE type of damage or use something with defense ignore.
    Both modes also heal him by a % of his max HP at the start, this can be a problem in Luto mode if you can't hurt him enough, causing an endless fight.
    You can skip these either of these phases if you do enough damage quickly. This is where Wind Orbs or even Water Orbs come in handy. Light Element weapons or attacks that can Freeze him stiff (this does not count water element on weapons or Frostbite status) will also help like this.

    When he's down to his last 20% of his HP, he'll enter critical mode. What this does is cause him to become EXTREMELY fast with INFINITE Super Armor until he dies. What's worse is that normally, he should cancel his defense modes when this happens, but if you're too fast on damage, he may go INTO a defense mode along with this state. Be very careful should that happen. Either way, now's the time to burst him down and possibly stop his movement along the way if you can.


    And to show off this stage, here's a video of my Dimension Witch doing a run through this stage (this is before the current revamp, but still qualifies as no changes to enemies and layout were made). This is at the recommended attack power of 11k (give or take some depending on how strong your job class is).

    -Note that this and future vids say "Limited" because I'm doing them without auto party and I normally have more than twice that attack power.-



    I also should mention the Mechanized set, which is the special Secret Dungeon set based off this stage's boss. It's not really worth getting if you do PvE only. Otherwise, know that it's made for defense where it can lower the damage you take, and the critical hit rate of enemies that hit you, AND the additional damage stat of enemies when they hit you. A nice set if you feel like you're dying too fast.

    That's all for this part. Continue onward to the last section or go out there to try this stage yourself.

    Part 3- Extra Tips and Outro

    Some really big tips for this stage is here.

    -First of which being to once again, use those specific titles against this boss. The Secret Buster title is the all rounder, but Nasod Eater is also a damage increase against said boss. They're worth getting unless you have some title preference. But by the time you get the specific one for this respective boss, you should know the ins and outs of this stage (unless you were carried all 200+ runs)... Secret Buster may or may not be Redundant...

    -Second, you'll need to have some good stats to live. I wouldn't recommend trying this stage without at least 10k (11k to be safer) in attack power, and +7 armor. It's also good to have 20% speeds and some red dam (at least 10%) REGARDLESS OF CLASS. When you get stronger, you can sacrifice some stats if you want. The Luto version of this stage CAN NOT be completed without enough attack power however (the boss will keep alternating shields, thus healing every time it's done), so if you have a mount to boost your damage, use it.

    -Looking for luto? Go into a 4 man party for a higher chance. Even better if Fever is in effect.

    -Also, if you're wondering why I haven't posted maps, it's because there's no area map. You'll have to find out the stage layout on your own (or watch a video of the stage). I only listed what you'll find (or might find in a few cases).

    -Please, for the love of god, BRING HEALING ITEMS. The more they heal, the better, but I can say this with confidence that some enemies will freaking DESTROY your HP if you screw up. This is really true with the boss. Elixirs from Gates of Darkness (or crafting them with materials found there) can also help. This is especially true if you have the Alchemist versions which require a character with decently leveled (maxed in some cases) Alchemist Profession. Treasure Hunters can speed up the material gathering process, but most of you (if not all) are gonna get them from other players. I'd recommend any Elixirs and items needing at least lv5 Alchemy, Blessed Denif, and the HP/MP restoring items from Alchemy. Any form of Baby Fairy's Cradle helps too. Cronus' Blessing as well if you have it (or Seraphim's Blessing if you're MP reliant).

    -Still getting hit from attacks? Well three solutions are here. The first is to simply undergo Super Armor yourself. Sure you still take damage, but you don't flinch either. This gives time to get away from whatever is attacking you, or counterattack to stop the attacking enemies. But what if your class doesn't have Super Armor or a trait with it? You can use a Counter move in order to deflect or evade the move. Still don't have anything like that? Then just bust out ANY special or hyper active and use it's invincibility to your advantage. You can't get hurt during it's animation (or summoning animation in some cases). This WILL NOT save you from effects like Poison or Burn that hurt you over time, so if you're already under those effects, it'll still get you as you use ANY of these methods.

    -So, you want to do this, but don't have anyone to go with? Give it a shot anyway on the Auto Party Queuing option. As long as you meet the Level and Item Level requirements you can use it. While I'm not sure on the exact values for a 2 and 3 man party, going in this way into a full party gives everyone 18% more attack power, but getting in alone gives 123% more attack power. And if you're at the recommended attack power (takes a +8 or +9 depending on your class), you'll be on par with a +10 or even +11 weapon! So don't get discouraged if you don't find others on the queue nor have anyone to play these dungeons with. You get an attack power increase that is higher in smaller parties, and it even increases should someone disappear during the dungeon run.

    -What did I mean from before about enemies being 5 (7 in Luto mode) levels higher? Well, the SD dungeons use a formula where it looks at the highest leveled party member, factors in anyone within 5 levels of that member, and gets an average level between them. Then you add to that result (depending on if in Luto mode or not) to get the enemies' levels. So in a party of two lv85, one lv83, and a lv77, you'd get only the average for the lv85 and lv83 people (rounds up to lv85). This makes enemies Lv90 (92 in Luto mode). Keep this in mind if forming a party, as a group of lv99 players will easily see enemies at lv100+.

    -Also, notice how enemies in here take less damage than ones outside of the dungeon? Not only do they have a high amount of defense, but also there's ALWAYS a Level difference for 1 to all of your party members. This also applies to any SD you do. Naturally, you'll want to be bringing skills, items, and a water element weapon to lower it. Interestingly enough, your damage is abysmal when at least 9 levels away from an enemy, but with any form of defense reduction (or defense ignore skills), you'll deal sufficient damage. Even if you don't need the defense drop, bring defense reduction or defense ignore (I'd recommend both) just because you want to hit as hard as possible. Even with my high attack power (about 26k with lots of Maximize and a strong title), I still use both Wind I (piercing) and Water II (freezing) on my weapon, WHILE bringing Wind orbs (Water orbs too).

    -One last thing I should mention is to bring a pet, even if it's the starter pet (the phoru) from a VERY early quest you can get after the first Shadow Forest quest. Pets give stat boosts, can attack alongside you, and even heal you when low on HP. There are LOTS of pets better than the starter one, but even he has his use if things go bad.


    That's all I have on this guide. If I ever get around to it (I'm often busy), I'll make ones for the other stages too.

  2. #2
    Lanox Oracle
    Dec 2013
    ...
    5,194
    Ah, this will be quite helpful. Can I ask what kinds of details you'll be putting in? Is it mainly the boss battles or are you letting people know where the good clearing spots are etc.?

    By the way, am I allowed to link this guide (after it's completed) in my own (of course, I'll give credits)? I have a section where I want to give class specific advice, but it's not going to work when people don't even know the SD in the first place.

  3. #3
    Elysion Navigator
    Sep 2013
    You need a GPS
    8,806
    Ah, this will be quite helpful. Can I ask what kinds of details you'll be putting in? Is it mainly the boss battles or are you letting people know where the good clearing spots are etc.?

    By the way, am I allowed to link this guide (after it's completed) in my own (of course, I'll give credits)? I have a section where I want to give class specific advice, but it's not going to work when people don't even know the SD in the first place.
    it's gonna go into enemy attacks, boss attacks, and even enemy counts of rooms (except the ones that are random like some of the Hamel ones). clearing spots will be up to you (cause it's not going into what class does what), but I will have vids up as it goes along.

    but expect this to take a few days to complete due to my job as well.

    also, here's the link (in my sig as well), http://tinyurl.com/SDeasy

    Just the Elder section took 4 hours after I came back from work... expect only 1 part done a day as well

  4. #4
    Ruben Villager
    Aug 2011
    Hungary
    29
    WOW!!!! Such a detailed guide. OMEGA GOOD JOB!!! for this. Its very helpful to me because I just hit lvl70 and i think about try to do SD-s.

  5. #5
    Lanox Oracle
    Dec 2013
    ...
    5,194
    WOW!!!! Such a detailed guide. OMEGA GOOD JOB!!! for this. Its very helpful to me because I just hit lvl70 and i think about try to do SD-s.
    Not sure whether it's stated in the guide, but you really shouldn't until you hit level 80.

  6. #6
    Ruben Villager
    Aug 2011
    Hungary
    29
    Not sure whether it's stated in the guide, but you really shouldn't until you hit level 80.
    I see. Then I will have a lot of work to do.

  7. #7
    Lanox Oracle
    Dec 2013
    ...
    5,194
    I see. Then I will have a lot of work to do.
    in hindsight, my words were a little inaccurate.

    You won't encounter anyone below 80 (or 83, for that matter) in the queue, and being level 80 gives you access to a lot of better gear.

  8. #8
    Elysion Navigator
    Sep 2013
    You need a GPS
    8,806
    I actually suggested lv70, but i'll increase that to lv75 because you can't even use the SD sets nor fully complete the hyperactive quest until then.

    while these stages are doable at any level you can get in, you still want to be as strong as you can before going in, especially if you can't do too much damage.

    if your attack power is high enough (at the very least, on par with +8) then going in solo should allow enough of a damage boost (from auto matching buff) in order to clear it.

  9. #9
    Bethma Guard
    Sep 2015
    Melbourne, Aus
    512
    I have a suggestion...

    For the Intro and Outro, add more pictures would be helpful cuz some of them needs a reference pic for the readers such as Luto, titles, stats, elixirs,...
    Looking a wall of text might discourage the readers.

    Just a suggestion.

  10. #10
    Elysion Navigator
    Sep 2013
    You need a GPS
    8,806
    I have a suggestion...

    For the Intro and Outro, add more pictures would be helpful cuz some of them needs a reference pic for the readers such as Luto, titles, stats, elixirs,...
    Looking a wall of text might discourage the readers.

    Just a suggestion.
    i'm planning on adding those later (majority will be in the outro section as they count as extra tips).

    as for a wall of text, there's only so much I can do because there's A LOT to explain about these stages, and i'm actually breaking them down further than normal (like exact mob counts if possible).

    but this guide is far from complete, so i'm very open to any suggestions

 

 

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